Test Information Space

Journal of Tech, Testing and Trends

Posts Tagged ‘writing’

In Media Res

Posted by cadsmith on February 14, 2011

Pen.io publishes pages. SpeakerText does transcription. TigerText does secure texting. Mobile Basecamp released. Automated reading clarifies historic maps. Cloud contest announced. HP challenges Google for cloud. Paygr does service classifieds. DIY blogs Ramshackle Solid and Homegrown Evolution feature case studies.

Universal flu vaccine handles all strains. DNA adhesives used to label valuables.

Anonymous claims Stuxnet source. Night Dragon virus penetrates energy firm systems. Medical Device Innovation Initiative fast tracks regulatory approvals. Unmanned combat air system US Navy X-47B tested.

Motorika provides robotic rehab. Affetto does realistic faces. Bilibot Project makes robotics cheaper. eRockit and YikeBike offer electric bikes.

Nanowires do computing. On-chip photonics speed up processing. There were twenty-five recent links.

Book review:

Verification and Validation in Scientific Computing, Oberkampf and Roy, 2010

Scientific computing is finding more uses in engineering and research. This book is about model verification. The questions are how well a simulation matches an actual activity, or how to get experimental data for a mathematics of micro- and nano-scales, and whether reviewers will find the results credible. Verification activities are shown for software, solution, model and management. Predictive capability is summarized in several steps for identifying sources of uncertainty, characterizing them, estimating error and uncertainty in the system response quantities (SRQs), updating the model, and analyzing sensitivities. There are five parts for sixteen chapters, and an appendix.

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New Year’s Greetings

Posted by cadsmith on December 26, 2010

Mechanical Turk provides pool of internet beta testers. Mass High Tech has feed on startups. Google converts wave to shared spaces. Electronic authentication built into banknotes. Smart grid gets smarter. Hydrogen and oxygen produced using solar energy. Bruce Sterling discusses Wikileaks. Surveillance on police. New Year’s security trends. Software requests made by sysadmins. EditPad has online text editor. Delicious does semantic analysis. Groupon trains journalists. Local gifts shown on eBay. Wall St. computers trade on news. Numenta AI apps discussed. Pen provides biofeedback. Developer makes prosthetic tentacle. Gostai Jazz telebot. Eclipse Phase has posthuman game. New ScienceFiction.com site. New Zealand put UFO data online. The Last of the Humans 2010 second edition technothriller about the rise and fall of machine-controlled civilization on Earth was revised and expanded to eight chapters on Amazon and Scribd. Twenty-three links added. (Photo: Boeing X-45 )

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Pace Time

Posted by cadsmith on December 19, 2010

future of cities

Arbor graphs DDOS stats. The US is establishing an Internet Privacy Office. Supercomputer benchmark measures graph handling. CrisisCommons handles disaster data. List of computer mishaps. A simple site registration utility is provided by Facebook. S4 Momentum tracks social media. Social branding is marketed by Wildfire. Recommendations for Personal Media streaming. Spabba does bookmarking since delicious may be divested. SEO tips for ebooks. 750 Words has online writing editor. Video of Health 2.0 keynote by Tim O’Reilly. Contest offers health prize for in-patient predictions. Body Browser searches anatomy. Muro does browser-based art. Game development is free using UDK. Film-like mocap improves games. Cyborg beetles can fly. PR2 robots sold. Humanoid bot announced in France. Automated round vac prototyped. Startup tech trends listed in addition to Crowdfunding and Chile. Molten Salt stores energy. MapQuest has site in US. Thirty-one recent links added.

Books Reviews:

Intelligent User Interfaces: Adaptation and Personalization Systems and Technologies, Panagiotis and Germanakos, 2008

This book is about how to improve findability. Major sections include theory, content, process, applications and security. Personalization refers to an individual’s or group’s unique needs and preferences. Adaptive features fit to these, context, and structure. Some of the common topics are user profiles, recommendation, models, hypermedia and e-government. Seventeen studies by thirty-eight contributors discuss categories such as privacy-enhanced personalization, emotional intelligence, e-learning assistants, open learner modeling, digital memories, cognitive style, adaptive parallel media stream servers, web usage mining, visualization methods, ontology-based, semantically adaptive, intelligent information, middleware architecture, web-based instruction, access/navigation/search, and adaptive hypermedia.

Surviving Cyberwar, Stiennon 2010
This book details methods of cyber intelligence. Cyberwar is dated from 2008 since, though there were network attacks a decade before, they were not coordinated military offensives. The author proposes four essential pillars which drive the war: technology, logistics, command and intelligence. Cases of social media being used for this as geopolitical tools are shown. Trojans are effective. Denial of service, the classic internet asault, is currently defended in ad hoc fashion. The simple assumption by network and endpoint security are that eachother are hostile, similarly by data for the user. It looks at the level of preparedness of major states and explains the US CNCI. Counterespionage has entered a new age. Future government depends upon how network security and privacy develop. There are fifteen chapters. It was published before the wikileaks controversy.

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Pathos Least

Posted by cadsmith on October 31, 2010

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The internet adds Everest and loses Tehran as US boosts broadband. WiFi direct protocol groups devices. Cell doubles as remote. Semantic web publishes R2RML and MathML 3. China boasts supercomputer lead. Computers used for emotion meter. Intel has press site. HealthTap individualizes care. Knight funds media contest. Security weaves code and judges cyberwar while Iranian hackers trade botnets. No math word problems, but some tips on stories versus statistics. Google does spreadsheet visualization and random street view. AutoBot links car to web. Traffic lights save gas. Digital museums open to public and print 3D. Nook adds color reader. NASA introduces A-Train and tests flight deck. Robots plug into brain and use beanbag hands.

Book reviews:

User Stories Applied, Mike Cohn, 2004

This approach is from Agile User-Centered Design. Stories can also be added to Scrum. Extreme programming, XP, centers on testing, automated and acceptance. The testing is for usability, performance and stress rather than code coverage. There are various techniques used for developing the stories. They are modular for estimation and testability. A case is shown for a workshop having user role cards and story cards. A story card is a reminder of features to discuss. Each bug report is considered its own story. The planning game customer prioritizes their user story cards for the next iteration after developers have indicated the effort estimations for each. Tests are prepared prior to the code. Stories are grouped. A paper prototype is created and refined before programming begins. The UI is postponed for as long as possible. User goals can be listed from which stories will be derived. Burndown charts are used to track iteration hours. Another measure of momentum is the number of story points over time where each is an estimate for an ideal workday. The term smells is used for problems between participants, e.g. customer won’t do the stories, for which solutions are proposed. There are four parts beside an appendix on extreme programming. Each has a chapter summary, responsibilities of the developer and customer, and questions.

Previous links (of about thirty-four):

video

The Poetry of Science: Richard Dawkins and Neil deGrasse Tyson – K21st Essential 21st Century Knowledge
YouTube – R.A. Mashelkar: Breakthrough designs for ultra-low-cost products
The Future of Money on Vimeo
Digg – Deadly Memory Card Testing: Overkill Edition [Video]

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In Turn Troth

Posted by cadsmith on August 17, 2010

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The internet wants to be the answer. It has tied together all of the testimonials and provided search to find sources, and rankings to reveal the best. Women can review unbiased medical advice, and patients all of their records. It can reshape itself from smartphones if needed. Show sensors tell people what to hear. Robotics reports progress in batteries, walking, emotions and space travel. The brain is almost mapped. Beyond scifi, the imagination is also scenic, intriguing and mysterious.

Recent links (twenty-two):

answers

Sprouter
Swingly | It’s time you got some answers.

books The Scene Book: A Primer for the Fiction Writer, Sandra Scofield, 2007

cloud

Exploring How to Build a Cloud With Smartphones – ReadWriteCloud
IBM’s Cloud Computing Coming to a Hospital Near You
4 Tools for Assessing Cloud Performance – ReadWriteCloud

cognitive Reverse-Engineering of Human Brain Likely by 2030, Expert Predicts | Gadget Lab | Wired.com

fiction Foreign Influence, Brad Thor, 2010

manufacturing Global Guerrillas: RESILIENT COMMUNITY: Forget Afghanistan, These are Needed in Detroit etc.

medical ChickRx: Expert Info on Sex, Fitness, Relationships, Dermatology, and Health

ranking

FindTheBest.com | Find. Compare. Decide.
The Best Top 10, Top 100 & More Lists: List Making is Easy at Ranker | Ranker – A World of Lists

rfid Sensors On Broadway: Live Performances Enhanced by RFID

robotics

Boston-Power heads to the moon – Boston Business Journal
A Robot Capable of Developing Bonds and Showing Emotions
IEEE Spectrum: Iran’s Humanoid Robot Surena 2 Walks, Stands on One Leg (Video)
Robot to escort on space shuttle mission: NASA – International Business Times

scifi

Kraken, China Mieville, 2010
Terminal World, Alastair Reynolds, 2010
The Dervish House, Ian McDonald, 2010

startup Never Mind the Valley: Here’s Montreal

writing How to Write a Damn Good Mystery, James N Frey, 2004

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Last Resort

Posted by cadsmith on August 10, 2010

bm2lw

Society seems to be in the midst of another big shuffle. Part of it is seasonal, but there are major ideological shifts as previous institutions shed the characters that embodied them. Despite oft-repeated scripts, new contacts made online or in person are superficial and find it difficult to pierce the compartmentalization of previous history or biography quickly enough. Discontinuities in authority may occur. Risk mitigation strategies then need review. A tag or stereotype invites examination.

Recent links (about sixty): grouped using Bookmarks2LiveWriter which plugs into the windows live writer app and downloads delicious bookmarks for a date range, which can then be sorted by leading tag. Manually edited to skip newline for single entries.

agile: Tasktop Agile Planner

ajax: Dr Dobbs – Open Source Community Paves Way for Developers to Improve Internet Access for the Aging, Disabled

animation: the macula

answers

MathOverflow
Fluther: Tap the Collective

architecture: International Architecture Database

blog

Anthologize
Who’s in the Blogosphere? / Flowtown (@flowtown)

books

Defending the Undefendable, Walter Block, 2008
Writing Tools: 50 Essential Strategies for Every Writer, Roy Peter Clark, 2006

business: rule.fm | let your work flow…

drawing: News: deviantART Muro: It’s Time to Draw!

ebooks: calibre – E-book management

education: Bill Gates: Forget university, the web is the future for education – Tech Products & Geek News | Geek.com

hardware: UCLA Professor Warns of Hardware Hackers – International Business Times

IT

IDS Readies Data Centers on Ships « Data Center Knowledge
A sneak preview of enterprise IT in 2020 – Computerworld Blogs

media: Renewed Interest in Financing Original Web Shows – NYTimes.com

mobile: Yes I am Precious

opensource

Par4All
Collaborative Analysis of Competing Hypotheses, available soon under GPL

optical

Young Engineer Uses Webcam, Laser to Build Budget 3-D Scanner | Gadget Lab | Wired.com
Technology Review: Computing at the Speed of Light
Medical Daily: Purple light means go, ultraviolet light means stop

phone: http://apps.facebook.com/vonage-talkfree/

photography: Computer Scientists Build Pedestrian Remover

publishing: B.V. Larson Official Author’s site

quantum

Scientists provide a new angle on quantum cryptography
Physicists develop model that pushes limits of quantum theory

reading: The Monkey Cage: Social Highlighting

robotics

IEEE Spectrum: Engineers Turn Robot Arm into Formula 1 Simulator
The University of Utah: Mechanical Engineering:
Remote controlled, multi-tasking climbing machine
Technology Review: Blogs: TR Editors’ blog: A Strange New Take on Telepresence

scifi

The Fuller Memorandum, Charles Stross, 2010
Mech, B. V. Larson, 2010
Containment, Cantrell, 2009
Living Digitally: Fiction by Christian Cantrell

security: Feds admit storing checkpoint body scan images | Privacy Inc. – CNET News

singularity: Singularity Institute for Artificial Intelligence | AI

space: Sharpest Image Yet of Massive Galaxy Collision | Wired Science | Wired.com

storytelling: Storytelling Part 1: Change of Storytelling on Vimeo

technology: More Than Human: Embracing the Promise of Biological Enhancement, Ramez Naam, 2005

test

6 Ways Eye Tracking Is Changing the Web
Injecting Errors for Fun and Profit – ACM Queue
Dr Dobbs – Time and Testing: The Biggest Developer Headaches

translation: Translation and undo smartquotes in documents – Official Google Docs Blog

ui: Dolphin uses iPad as way to communicate with humans – Boing Boing

use-case: Advanced Use Case Modeling: Software Systems, Armour and Miller, 2000

video

LoiLo inc
Light Reading – Service Provider IT – Verizon Tailors Video to Criminal Justice – Telecom News Analysis

wave: Official Google Blog: Update on Google Wave

web: Domain Names & Web Hosting : 1&1 Internet Inc.

writing

Poynter Online – Writing Tools
The Soulmen | We Got It! Ulysses 2.0
Welcome – Ommwriter
The Organized Writer
17 Fantastic Apps Made Especially for Writers | tripwire magazine

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Ex-Position

Posted by cadsmith on July 23, 2010

incendia100723

Narrative allows readers to intuitively visualize how well designs may meet expected circumstances. Writers who are exercising their imaginations to develop scenarios for technical documents, nonfiction, or fiction can use the classic Google notebook or any of the online documentation services where notes form an index which can be sorted and grouped into sections or further books, and can export or download to appropriate formats. Reviews can be done collaboratively or in separate comments or messages.

Recent links (about nineteen): 3D: ZCorp printer, mobile: batphone, wireless: body area network, research: automated, graphics: Incendia fractals, cloud: OpenStack, space: DIY satellite, economics: Facebook credits.

Book Reviews:

The Art of Creative Nonfiction, Lee Gutkind, 1997

Narrative stories make nonfiction much more interesting. Fictional writing techniques can be used without sacrificing fact, e.g. using scenes as building blocks to frame the actual settings, characters, plot and drama. Examples are shown from popular books. The writer immerses him or herself in the subject and may iterate between research and writing several times. The former can involve listening to personal accounts so that the subject’s thoughts can be recreated from their own recollections. The point of view is selected as third person unless the writer is relevant to the story. Ideally, a story has local sources and general audience appeal. If the initial draft seems too fanciful, then it can be edited to ensure accuracy, e.g. to be more like a documentary. The author’s first book was in 1974. He founded the creativenonfiction.org journal. In video presentations, he recommends the style for subjects like technology and the professions.

The Fire in Fiction, Donald Maass, 2009

The title technique draws from the reader’s own experience. This assumes that they are writing a novel. The exercises convey them outside of their existing mindset and result in output that may be used in an actual manuscript. It is also enjoyable to read the author’s analysis of the new titles and excerpts since the previous 2004 workbook. There are nine chapters each having practical tools. These include extraordinary characters and heroes, turning points or setbacks and the tornado effect, setting’s relationship to character/sentiment/milieu/time, character and narrative voices, causes/motivations/believability/monsters, hyperbole/irony/parody/humor, tension in dialogue/action/exposition/sex/violence/nothing and common/uncommon/moral experience. This was available in ebook format.

Writing the Breakout Novel Workbook, Donald Maass, 2004

This book is often cited by successful writers. It has three parts on character, plot and general techniques, thirty-four chapters and two appendices. Each chapter has an explanation, brief summary box, and exercises which have a more verbose summary box. There are also five-hundred and ninety-one followup tasks. There are explicit qualities which improve a novel. Put tension on every page. Delay backstory and remove unnecessary commutes, refreshments, or hygiene. Layer multiple plot lines for the same character and add texture by nodes of conjunction. Give subplots to different characters. Combine multiple roles into a single character. Show heroic qualities early. Create some memorable moments of forgiveness, sacrifice, test or change of character, or death. Polish turning points. The protagonist has personal stakes, ultimate commitment, and larger-than-life dialog, action and thoughts. Inner conflict shows desire for two mutually exclusive things. Inner changes for a character show progress and pace of a plot. Symbols are abstract and stand for something inward like a mood or idea. The psychology of place measures change in a character’s perception of a setting over time. Moments in time give the protagonist a keen awareness of the world. Good first lines have a sense of intrigue. Last lines bring wit, poetry or peace.

Writing Fiction for Dummies, Ingermanson and Economy, 2009

Ingermanson, originally a physicist, describes a snowflake method for which he offers an app. It starts a big picture and, using three acts, continually adds detailed scenes rather than synopses, and adjusts original structure as necessary. There are usually about a hundred scenes. The other author, Economy, has eleven titles in the series. There are five parts for nineteen chapters The format is dynamic using brief paragraphs, lists, boxes, cartoons, and icons for tips and points to remember. The instructions summarize examples of each technique from twenty bestsellers and deconstructs a relevant major novel in more detail. This book substantially defines terms and techniques used in writing and publishing. The secret ingredient is like a film clip, alternating points of view between private and public. There are at least three disasters to commit the main character, change direction and force the climax. The authors show how to edit the flow of these, fixing cause-effect, time-scale, unintentional head-hopping, out-of-body experiences, and mixed clips. Fiction has five pillars: world, characters, plot, theme and style. Plot has six layers: single-sentence summary, three-act structure, scene, paragraph, synopsis and scene list. Research of the story world prevents writer’s block. Beside the story’s natural world and cultural groups, the author determines what makes change possible and when. Theme, or deep meaning, is usually rediscovered and refined after the novel is written and reviewed. it will be true, important and short. The historical novel is not a niche, it is a prefix for some other category. New writers most often choose favorite subjects since a novel usually includes about a tenth of what the writer knows. The book explains publishing and the importance of the acquisitions editor.

20 Master Plots & How to Build Them, Ronald B. Tobias, 2003

Story is a chronicle of events. Plot is why; it leads to expectations. The process may ultimately exceed these guidelines, but the writer will have a way to navigate in the interim. There are twenty-six chapters. Each begins with a quote by a famous writer. Examples are given from literature. The ones defining a plot type end with a checklist. Plots have two groups of types, action or character, body or mind. Comedy is the latter. Plot types may be combined. The twenty master plots are quest, adventure, pursuit, rescue, escape, revenge, the riddle, rivalry, underdog, temptation, metamorphosis, transformation, maturation, love, forbidden love, sacrifice, discovery, wretched excess, ascension and descension. Plot is a force of cohesion, and a container. The lowest common denominators are tension, opposition, increasing stakes, change is the point, significant events, casual appearance, reason for rules, central actor climax, Unified action involves the beginning, middle and end. The beginning establishes cause, intent and motivation. The middle has effect, rising action, reversals and recognition. The end has climax, falling action and denouement.

Videos of interest:

Tan Le: A headset that reads your brainwaves | Video on TED.com

Authors@Google: David Kirkpatrick on Facebook

Documents of interest:

Scifi draft by yours truly.

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Blind’s Eye View

Posted by cadsmith on June 25, 2010

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Society values both creativity and heritage. This may also be true in the digital dimensions. A convergent look at mathematics, computers and biology reveals clues to what may emerge. The capacity of the imagination remains unbounded so far.

Recent links (about eleven): debug: Jinx for multicore, search: LingLink, animation: Xtranormalanalytics: boomerang, space: weather prediction, Icecube telescope, medical: lung-on-a-chip.

Book reviews:

Explanation and Proof in Mathematics: Philosophical and Educational Perspectives, edited by Hanna and others, 2010

How many mathematicians does it take to prove whether a lightbulb is screwed in? These essays are from a workshop in Essen in 2006. The ways that the practice of mathematics has developed in the last three decades due to computerized visualization and experimentation may hint at its future. This book has three parts for seventeen chapters by eighteen contributors on proofs including their nature, aspects of teaching, cognitive development, experiments and diagrams. Proofs of the correctness by writing texts of algorithms were what ancient mathematicians used. Solutions are often based on common intuitions which can be further explored. Proofs are often discovered by mathematical experimentation, rather than deduction, which involves intuitive, inductive, or analogical reasoning through conjecture, verification, global or heuristic refutation, and understanding. Tools may be a proof of a mathematical form, or a way to explore a domain, via the notion of the semiotic potential of an artifact. Three different worlds of mathematics can be distinguished, the conceptual-embodied such as gears, perceptual-symbolic such as conics, and axiomatic-formal such as deductions. Individuals have warrants for truth that compensate for uncertainties in their mathematical proofs and that become more sophisticated over time. Situations that reinforce theoretical proofs over pragmatic are required for this type of research to result. Methods of proof can be used in other mathematical contexts. Though the history of mathematics encourages perseverance, each step of a proof stands without historical context since changes in language use may become a source of fallibility. The philosophy of mathematics shows the evolution of proofs and how they support empirical science and other symbolic endeavors. Much mathematical theorizing also occurs prior to the formulation of the axioms used as contextual definitions. The types of thesis as to why the Greeks invented proof include the socio-political, the internalist and the philosophical influence. Descartes’ arithmetization of geometry and the calculation of magnitudes was refined by Arnauld and Lamy. Can compare Frege and Russell, Peirce and Dewey, or Wittgenstein on how proof as picture shows what was proved and should get the same result, while proof as experiment shows procedure which can remain static and get different results. Lakoff and Núñez considered mathematics to be a cognitive system of conceptual metaphors based upon the sensory motor system.

Creative Environments: Issues of Creativity Support for the Knowledge Civilization, edited by Wierzbicki and Nakamori, 2007

Ba, Japanese for place or environment, is also the notion of computerized creativity support. Heidegger described technology as a quest for truth through creativity. Social science needs to better understand knowledge creation in science and tech. A constructive evolutionary objectivism episteme has ten postulates based on several principles. The evolutionary falsification principle measures fitness by number of tests passed. The emergence principle states that qualitatively different properties emerge from complexity, e.g. as software is different from hardware. The multimedia principle holds that historical records of knowledge will stimulate creativity by including complex visual and preverbal elements in addition to words. New concepts in science will be based on horizontal changes in mathematics. Technology and basic science form a feedback loop. The intellectual environment is a heritage of humanity worth preserving. Creative holism has a systemic approach to organization. Academic knowledge creation involves social, technical and mathematical approaches. Interdisciplinary approaches to mathematical modeling attempt to provide qualitative improvements. The book develops a testable creative environment (CE) to support scientific research. Roadmapping is a kind of knowledge creation process which can use various types of IT principles and tools for academic research. Software and tools for brainstorming and group debate are biased towards commercially goal-oriented organizations and need significant changes for academic use. Knowledge discovery requires interactions between AI and human reviewers, e.g. inclusion of user preferences in data mining. Seven creative spirals are proposed as tools for prescriptive synthesis in the process of learning. Survey results are presented for questions related to knowledge creation support. The book has twenty-one authors. There are four parts for eighteen chapters on models of creative processes, tools, diverse tools, and philosophical issues. It has many figures and tables including the spiral representations of processes, the triple helix model and JAIST Nanatsudaki model. The major text points are emphasized in box outlines. The content also has the hierarchical summaries of introduction and conclusion for each chapter and as a whole. Other topics include machine learning, statistics, virtual labs, gaming, criteria, and distance and e-learning, This is a followup to the editors’ previous publication on Creative Space, 2005. This book may also be of interest to inventors and innovators outside of entirely academic domains since learning advantages are key to most other pursuits. .

Radical Evolution, Joel Garreau, 2005

The scenario planner’s philosophy involves stories, patterns in uncertainties, common solutions, and simulation. This age was formed between 800 and 200BC by ideas which arose simultaneously in the East and West. The rate of change is quickening. According to the author’s Law of unintended consequences, human nature will likely be changed. The book tries to look ahead by defining scenarios which conform to facts and identify the predetermineds, critical uncertainties, wild cards, embedded assumptions and early warnings. These are based on progress in the areas of genetics, robotics, info, and nano (GRIN). Each of them may have its own philosophy, e.g. connecting living and nonliving things, open-source, unlimited creativity or skepticism. There are eight chapters, suggested readings, and notes. Seven major scenarios, some of which have celebrities, include the LUC above, Curve of exponential increase, Singularity/Vinge, Heaven/Kurzweil, Hell/Joy, Prevail/Lanier, and Transcend/Bostrom. This topic was inspired by work at Darpa, e.g. meals which last for days of exertion, or treatments for muscular dystrophy. This title was recommended for its discussion of risks by scifi & philosophy editor Schneider 2009.
The reader may wonder what set of rules are actually developed for each case. Also, there may be situations where science exceeds tech, in which case the artifacts are less evident and, though intelligence may expand wisdom, paradox seems to increase due to censorship.

Write Good or Die, edited by Scott Nicholson, 2010

According to Ray Bradbury, it takes a million words to become proficient at writing. If average is 200-250 words per page in a novel, that becomes 4000 to 5000 pages. The average novel is 100k words or 300-400 pages. Therefore, it would take 10 novels to become good. One of the Kindle authors, in contrast, sold over 29k ebooks at about 2 dollars each in a year and expects Amazon to double royalties soon. This is a tutorial for fiction novelists written by published and award-winning writers. It has three parts on art, craft, and business for thirty-three chapters by eighteen contributors. It might be classified as self-help since it assumes that the reader has finished, or is working on, a novel that needs to be published. The book contains a series of blog-like entries and links on why and how the authors write. In most cases, the rules were personally discovered through trial and error. So, while one debunks the agent career planning myth and says to be an artist, another shows what customers want and includes a pitch letter and instructions for how to get an agent. The Writers Market also has such lists. The anecdotes are absorbing and evoked various emotions, e.g. suspense or laughter. The reader is reminded that fame ups the odds for a bestseller, and recommendations improve sales e.g. through social networking. Other tips include: know what the book is about in a premise sentence or story line; include protagonist, antagonist, setting, conflict, stakes, atmosphere and genre; and write from research once immersed or overwhelmed. It shows the advantages and disadvantages of each POV and how to choose. The anatomy of the three-act story structure is described along with the use of imagery and dialogue. This book is not about the internet, except to say that editors may notice a web page and readers appreciate newsletters. It has a glossary of terms for writing professionals. This title wasn’t included in google books yet. Had originally found it on the Kindle directory, and it can also be downloaded free from its companion website.

Blogs of interest:

Wolfram on Turing

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