Posted by cadsmith on December 12, 2010
MakerBot has a 3D printer. Holograms are used for animation. Samsung offers 3D memory modules. Archaeology model shows an underground village. ChromeDeck is a browser app for Twitter. InteraXon mentally commands computers. New tool for scientific visualization. Drone navigates flight using terrain. Video of robotic strawberry picker. There is a contest for Cosmological Lensing analysis. Crowdsortium catalogs best practices. List of good data blogs. Google adds an eBookstore. OpenLeaks is new clearinghouse for curated secrets. There is a call for US technology investment by China. Shift has beta fashion site. Bacteria are used for computer circuits. Plants exhibit swarm intelligence. Collisions are expected between spacecraft and junk. Twenty-one recent links added.
Integrating Usability Engineering for Designing the Web Experience: Methodologies and Principles, Spiliotopoulos and others, 2010
This book includes website usability cases, practices and theory. Quality factors are accessibility and user interfaces. Methods use development steps, questionnaires, scenarios, inspections and testing. Examples are shown for 3D apps, ecommerce, learning management systems, and marketing. Utilities are discussed such as literacy tools, screen-readers for blindness, and captions for deafness. It lists some of the regulatory guidelines. There are three parts for eighteen sections.
Posted in Uncategorized | Tagged: 3D, biotech, books, cognitive, contest, crowdsourcing, data, ebooks, fashion, finance, hardware, plant, publishing, robotics, security, space, twitter | Leave a Comment »
Posted by cadsmith on November 14, 2010
The internet remains a magnet for progress as it offers automated sports analysis, contextual intelligence, faster 32nm processor, datamining source code, a database of things, a social browser, social books, and a spaceship sim. Robotics is used as a home guard and actress. Sustainability makes a grand challenge. Comp sci invites philosophy. There are A/R glasses, hybrid Eurocopter, and floating city.
Good ideas are likely those that connect to eachother. Upon investigation of many events, myths had to be debunked. The author defines seven patterns of innovation and how they relate, including the Adjacent Possible, Liquid Networks, The Slow Hunch, Serendipity, Error, Exaptation, Platforms. A four quadrant diagram is used to classify breakthroughs as market, non-market, individual, or network. An appendix lists the major innovations of the previous six centuries.
Recent links (of about twenty-four):
FORA.tv – Steven Johnson: Where Good Ideas Come From
YouTube – Authors@Google: John C. Médaille
YouTube – The Neuropsychology of Self Control – and its Implications for AI [UKH+] (1/8)
YouTube – Eric Berlow: How complexity leads to simplicity
YouTube – Authors@Google: Rachel Botsman and Roo Rogers on Collaborative Consumption
YouTube – Taking movies beyond Avatar – for under £100
Posted in Uncategorized | Tagged: augmented-reality, aviation, browser, database, datamining, ebooks, games, journalism, network, ocean, philosophy, processor, recommendations, robotics, sustainability, video | Leave a Comment »
Posted by cadsmith on October 24, 2010
Time to put those campfire stories to good use. If you’ve ever wondered what it all may lead to, see Cast Shadow.
Design Informed: Driving Innovation with Evidence-Based Design, Brandt and others, 2010
This book is about architectural research methods which seek evidence to answer specific questions about cause-effect. In a series of a couple of dozen case studies and interviews, it characterizes the six quality attributes of hypothesis, epistemology, metrics, strength of evidence, external validation and transparency. It discusses the 2005 Latrobe hypothesis which has three parts for collaboration between architect and clients, use of both empiricism and induction, and metrics. A process of prototyping and testing is used to make buildings. Software is used for analysis and prediction. Computer models are used to find and demonstrate solutions. Compelling measurements from the realworld support the conclusions. The computer is then used to include these types of measurements in architectural designs. Actual designs are made which use the newer solution approaches. There are seven chapters.
The Artificial Ape: How Technology Changed the Course of Human Evolution, Timothy Taylor, 2010
The author questions how humans became intelligent and whether tools and therefore technology predated humans. He proposes a set of three levels, system 3, flint tool or artificial tech arising after system 1 inanimate natural pebble, and system 2 natural biological mollusk. His style mixes data and personal anecdotes from in the field. He updates the arguments of initially proposed by Darwin regarding trial and error with newer findings and inductive reasoning to demonstrate that technology enabled human biological evolution. The human brain is three to four times larger in size than a primate’s, but smaller than it was 150k years ago. The chart spans ten million years and shows an average increase and several dips. Much of the content has been externalized by technology so the modern head may be more efficient in the social context. This is similar to body mass and coordination which used to be required to get food. Civilizations may succumb to environmental disasters since some tend to worsen due to social practice. Competition between humans was a significant selector and technological advantage allowed symbolic development. Skeuomorphs mimic previous designs using new materials. Anti-science creationism may be an artifact of human models that led to questions of causality for the artists. Infant slings were an initial tool used upon walking upright and which also encouraged brain size. Groups have their own techno-culture and their tools may seem alien to others. This included cooking bowls which led to different diets and centralized preparation like the later fast foods. The first chipped stone tool found preceded homo sapiens by almost 200,000 years. Chimps, who probably were derived from the same ape as humans about seven million years ago, also use these types, as did Tasmanian aborigines isolated from the mainland. Otzi the ice man, from 5000 years ago on the high Alps, had more complex ones like from an early assembly line.
Telling Stories: A Short Path to Writing Better Software Requirements, Ben Rinzler, 2009
The thesis is that there is an analogy between writing requirements and a story. The book is concise and readable and formalizes a requirements method. The instructions show how to illustrate dataflow and UML. There are outlines and a document template. The outline formats differentiate an Agile version from more robust. Scenarios are used to show the success and exception results of each application process. The latter word is used in several contexts such as for the requirements themselves, for the system, and for the software elements. It assumes that the review considers feasibility.
This title is a happy medium as an anecdote, however the full length treatment is full of caveats. A story is a narrative, where the requirements are more of an agreement. There are a lot of differences. The audience of designers, for example, will have an expectation that there is enough detail for them to do specifications. System analysts and testers will seek to itemize features and constraints so that they can be tracked throughout the development and validation processes. Perhaps the story explains the why’s, the requirements the what’s, and the designs do the how’s. It does list usability testing and brings up availability, for example.
In summary, marketing presentations might lean more heavily on the story side, and software on objectives. Other approaches along these lines have included object-oriented parsing of text to objects. Scenarios and scenes are also used in test descriptions, e.g. use cases. Analogies are used in technical documentation. Complementary approaches might also include user actions as problem-solving or decision trees.
Recent links (about thirty-six):
Diminished Reality: Impressive Video Manipulation In Real-Time (Video)
YouTube – O’Reilly Webcast: The Myths of Innovation – Remixed and Remastered
YouTube – Heribert Watzke: The brain in your gut
Blotting Out Sun May Soon Be Banned : Discovery News
Flower Power: Genetic Modification Could Amply Boost Plants’ Carbon-Capture and Bioenergy Capacity: Scientific American
Layer 8: IBM says software helps predict natural disasters | Network World
Building a Giant Lab to Test Disasters – WSJ.com
Glasses With HUDs Just Became A Little More Affordable | Techi.com
What is Mobile Virtualization and Why is it Important? – ReadWriteCloud
picplz for iPhone & Android – See what’s happening now
BattleBricks: MakerLegoBot: The Lego Mindstorms NXT 3D Lego Printer
Buzzll.com: Singing Humanoids
IEEE Spectrum: Japanese Snake Robot Goes Where Humans Can’t
First All-Digital Science Textbook Will Be Free | Wired Science | Wired.com
publicscience.ca – Science that Protects You
E. O. Wilson, Harrison Ford Ask You to Give a Damn About Biodiversity
IEEE 1901TM BROADBAND POWER LINE STANDARD FOR 500 Mbps COMMUNICATIONS APPROVED – IEEE Smart Grid
NIST Lays Out Spec to Turn Power Grid to Network Grid | ITworld
Record-breaking galaxy found at the edge of the Universe | Bad Astronomy | Discover Magazine
NASA Ames’ Worden reveals DARPA-funded “Hundred Year Starship” program | KurzweilAI
Posted in Uncategorized | Tagged: ai, books, browser, climate, computer, digital-libraries, disaster, ebooks, holography, journalism, mathematics, mobile, music, payments, physics, privacy, robotics, science, security, smartgrid, space, spacecraft, telescope, video | Leave a Comment »